
Note: if you want the audio to loop after importing it in Omnisphere, you will have to use an external audio editor (i.e. I think this is a feature that would deserve more visibility in the interface (right now it’s kinda ‘hidden’ in the contextual menu). I had great fun using this new feature, it is ideal when creating ambient sounds (especially when used together with the Granular engine). How? The first thing that comes to mind is the possibility of adding user audio files, up to 24-bit 192kHz resolution. Well, the presets are still there (along with thousands of new ones!) but the guys at Spectrasonics worked hard to make Omnisphere 2 as ‘unique’ as possible. The original Omnisphere was for some users ‘just’ an excellent collection of presets, somehow too easily recognizable. It would take days to go through all the new features, but let me point out what caught my attention while testing Omnisphere 2. Was it worth the wait? I’m going to find out, with the help of two renowned sound designers. It took Spectrasonics 7 years to release a follow-up to the original Omnisphere.

Ommisphere 2 to me is exactly that, and then some – a rock-solid, inspiring ‘archive’ of top-notch sounds, ready to use and yet highly customizable and creative.
